CubeMX IS Corrupting Projects Generated in TouchGfx - What am I doing Wrong
Hi,
I am using:
- touchgfc 4.1.16
- cobeMX 6.6.1
- STM32CubeIDE - Version: 1.6.0 - Build: 9614_20210223_1703 (UTC)
My target is:
- STM32H7B3I
I created a single screen GUI for the target. It builds OK and displays on the target.
I then opened the project folder and double clicked on the CubeMX IOC file as I wanted to add my back-end peripherals, namely i2c1, the RTC and an interrupt digital I/O PC7 and the ADC.
I made my mods in cubeMX, pushed the create code button and then exited CubeMX.
I refreshed the project in the IDE and tried to compile it. The compile failed because CubeMX had screwed up all of the references to the touchgfx code.
I then recovered from a backup and tried again. This time I added the Toughgfx package in CubeMX.
Still failed.
I then tried simply opening cube MX without any mods, pushed the create source code button and the compile still failed.
Am I doing something wrong or is CubeMx just being CubeMX?
The graphics package is great, the IDE is pretty good, but I am really fed up with CubeMX.
My understanding from the videos on Youtube is that you can do mods with cubeMX and the IDE's will know about them and handle them.
It's not working for me like this.
Best regards
Rob