Critical bug: After update to 4.18.0 colors are incorrect on Hardware, but "Run Simulation" still works as expected
Here an example from the hardware
but in Run Simulation:
We are using
touchgfx::TextAreaWithOneWildcard
and the colors are wrong when we do not use 255,255,255 and 0,0,0. Only these two colors work
We use the following colors, and it is causing problems. In Run Simulation, everything works as expected
These are the color codes we use
//red color
RGBred = 193;
RGBgreen = 39;
RGBblue = 45;
//blue color
RGBred = 112;
RGBgreen = 144;
RGBblue = 183;
//yellow color
RGBred = 240;
RGBgreen = 217;
RGBblue = 92;
//orange color
RGBred = 232;
RGBgreen = 166;
blue = 71;
Please help!!!
We use icons with the exact same colors. They are fine! But only texts that touchgfx colors, are not correct. Again not all texts, just texts which are not 0,0,0 and not 255,255,255
