Artifacts when handleDragEvent and startMoveAnimation
I’ve implemented a sort of dynamic menu where there are 6 positions and you can resize the menu item to become 2x1 or 1x2 (see screenshot for a better understanding)
It is achieved by a custom widget class built on top of Shape
The elements can be dragged and moved around and I’m using handleDragEvent to achive that. When dragging around there’s a method that re-position the element to avoid overlapping.
For some reason, sometimes, not always, when the elements are moved automatically around, some strange artifacts. Is there a reason for that; where should I watch?
(at the moment I’m only using the simulator)


