Animations only work well in one screen orientation
I’m running into an odd issue where animations work only in the “landscape�? orientation.
Animations working fine:
https://youtube.com/shorts/F-PeUQGEtPk?feature=share
When I change the orientation in TouchGFX and run the project again I get what looks like frame buffer corruption issues:
https://youtube.com/shorts/iXqFe0d53vI?feature=share
I’m using the STM32F7508 using 16Mb of external RAM. The issue manifests itself with single and double buffering. I have an allocated animation buffer. I’ve tried adjusting the memory locations for the frame buffers to be in different banks and doesn’t seem to matter.