8 bpp color palette
Question is if TouchGFX framework supports 256 colors? How to tie together hardware CLUT settings and framework?
Due to internal RAM size limitations, I want to halve the framebuffer size by reducing the color depth from 16 bpp to 8 bpp . I cannot use the partial buffer strategy because my display has an RGB interface and no internal GRAM.
Firstly without TouchGFX enabled I changed LTDC setting PixelFormat to L8 and enable CLUT with some random colors to see if hardware settings are ok. That setting works, I can see my colors.
Now I make TouchGFX Designer application with 8 bit color depth option. After creating UI in simulator and see it in 256 colors style as expected. But on my target board everything is drawn in 256 grey scale.
There are references in the documentation about 8 bpp bitmaps for images to reduce flash occupied by them. But my goal is to reduce RAM for framebuffer, is it even possible.