24 bit color depth for STM32F746G-DISCO
Hello,
I failed in changing the Color depth for a simple custom application from RGB565 (16 bit) to RGB888 (24 bit). The image was flickering during an animation (e.g. screen changes or scrollWheel scrolling)
So I flashed an example from TouchGFX ("Animation Texture Mapper Example") with the Application template for the STM32F746G-DISCO (using Version 3.0.0), which has a default color depth of 24 bit and it worked flawlessly.
Then I tried the same example with the Application Template Version 3.0.4 (which I used for my custom application), with a default of 16 bits. I changed the framebuffer size and LTDC settings accordingly and expected the generated code of CubeMX and TouchGFX to work, but it also flickers with artifacts of the animated image drawn on the outside of the screen.
I just can't make it work by changing the parameters in the .ioc. What did I miss out on? Is it not possible with the lates Template versions (if yes, that sounds like a bug to me)?
