well historical reasons... The GUI was first (uses QT) and then at some point a DLL layer was built on top of it. So internally it uses this existing logic using C++, QByteArray and others.
well historical reasons... The GUI was first (uses QT) and then at some point a DLL layer was built on top of it. So internally it uses this existing logic using C++, QByteArray and others.
Ulysses, thanks for fair answer. :) Has ST any plans to get rid of unnecessary dependencies? Obviously QByteArray is not the thing which should pull 8MB(!) libraries, especially graphics one.