TouchGFX screen transition graphics corruption
I have just created a fresh test project based on TouchGFX 4.8.1 but I am seeing graphics corruption during screen transitions. The graphics are otherwise perfect and normally look correct, it's just the 'old' screen becomes corrupt when the 'cover' screen transition is in progress.
Also have a video showing the issue here: https://youtu.be/R9Jg1pv2DIw
I am using a custom board based on an STM32F411 and a SPI LCD (320x240 with integrated ILI9341 driver). It uses the partial framebuffer strategy (3 blocks x 9600 bytes) due to the processor not having enough RAM for a full frame buffer.
I'm pretty sure I can rule out my LCD driver as looking at the pixel data that gets passed into touchgfxDisplayDriverTransmitBlock() it appears the data is already corrupt, possibly an issue with TouchGFX itself?
I did see another post where they had what appeared to be the same screen corruption issue but they fixed it using a full framebuffer, which I cannot do unfortunately.
Does anyone have an ideas what's going wrong or how I can fix this?
