Double FrameBuffer issue with STM32F469I-DISCO
Hello,
In order to do some complex animation like screen slide transition, I would like to add a second framebuffer to my touchGFX project on the STM32F469I-DISCO board (800x480 screen). According to the documentation given by ST, I've got 16 MB of external SDRAM to work with which should be more than enough. I've tried the following configurations with CUBEMX:
Framebuffer Strategy: Double Buffer
Buffer Location: By Address
Start Address: 0xC0000000
Start Address 2: 0xC00BB800
AND
Framebuffer Strategy: Double Buffer
Buffer Location: By Allocation
However, when I launch the project on the dev board, the screen always freezes and a lot of colored points appeared. How can I fix this issue ?
Thanks in advance,
Tristan
