Frame buffer in internal RAM is empty
Hi,
I have a custom board setup using a display connected via SPI and I've used the example code from the STM32L496G-DISCO board as a reference.
My SPI display driver works correctly as I am able to send data directly to the display and show it on the screen.
However, I have not been able to interface TouchGFX to display anything on the screen. By using the STM32CubeIDE debugger I can see that the frame buffer is empty, so I suspect something with setting up TouchGFX is incorrect.
I have been able to use the simulator in TouchGFX designer to show my design. And I have also ran my application on the STM32L496G-DISCO board successfully.
I followed the suggestions and defined the frame buffer globally in main.c: https://support.touchgfx.com/docs/development/board-bring-up/how-to/03-display-internal
Is there a checklist of things to look for when starting up TouchGFX, or a suggested starting point for debugging when the frame buffer is not being updated?
Any help would be much appreciated :)
Best regards,
Steinar
