Solved
Environment for using TouchGFX
I have been developing an application on an STM32H7 (on a NUCLEO-H743ZI board), using STM32CubeMX and SystemWorkbench/SW4STM32 on a MacBook Pro. I've been using an 800x480 Newhaven Display capacitive touch display (I ported their EVE2 library as best as I could).
My questions:
- Because, as I understand it, CubeMX cannot generated C++ code, I have written all my code in C. I think I understand that TouchGFX uses C++ code but also TouchGFX interacts with CubeMX. How does that all work?
- Is there a version of TouchGFX environment (designer, etc.) that runs happily in OS X?
- Does it work with the STM32H7 and/or the NUCLEO-H743ZI ?
- Is there a list of touchscreens that are compatible with TouchGFX?
Thanks.
