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Associate
July 28, 2026
Question

What Is the Most Useful Debugging Technique You've Learned for STM32 Projects?

  • July 28, 2026
  • 4 replies
  • 57 views

I'm interested in improving my debugging workflow when working with STM32-based projects. Beyond using breakpoints and serial output, what techniques or tools have made the biggest difference for you?

Do you rely on STM32CubeIDE features, hardware debugging tools, logic analysers, or custom testing methods? Are there any common mistakes beginners should avoid when troubleshooting timing issues, peripheral configurations, or communication protocols?

I'd love to hear about the debugging practices that have saved you the most time in real-world projects.

4 replies

Andrew Neil
Super User
July 28, 2026

Not really specific to STM32 - these techniques are pretty general.

 

The most important tool is the one between your ears, and using it to analyse the problem, think critically, etc.

 

More tips on How To Debug.

A complex system that works is invariably found to have evolved from a simple system that worked.A complex system designed from scratch never works and cannot be patched up to make it work.
David Littell
Senior II
July 28, 2026

Coming from a hard real-time background I’ve come to require a hardware design to provide some number (4 works well for my efforts) of dedicated GPIO outputs routed to a 0.1” pin header that I use both for timing instrumentation/telemetry and general debugging.  These are used with a Saleae to monitor the timing telemetry (usually assigned to 2 of the GPIO’s) and general debugging.  The support code for the GPIO’s allows setting a specific level, toggling, and pulsing so I have a toolbox to fabricate a “mental protocol” of the GPIO behavior depending on the need.

A dedicated GPIO input is occasionally very useful - that gets its own 2-pin header so I can just drop in a jumper when needed.

Some hardware guys piss and moan about having to provide these in their designs but after a few dozen broken tack-on wires (and they always break) they figure it out that my approach ultimately saves everyone lots of time over the duration of the project.

I also prefer to have two UARTs, one for any CLI that might be supported and one dedicated to debug tracing output (including time stamping).

Andrew Neil
Super User
July 28, 2026

Yes, Design For Debug is important!

 

Another common mistake is to look only to the software - but equally important is to look at the hardware and what’s happening outside the microcontroller.

Being able to use multimeters, oscilloscopes, and logic analysers is key.

A complex system that works is invariably found to have evolved from a simple system that worked.A complex system designed from scratch never works and cannot be patched up to make it work.
Pavel A.
July 28, 2026

Why do you ask? writing a book, maybe? ;)