#include <touchgfx/Font.hpp>

FONT_KERNING_LOCATION_FLASH_PRAGMA
KEEP extern const touchgfx::KerningNode kerning_verdana_43_4bpp[] FONT_KERNING_LOCATION_FLASH_ATTRIBUTE = {
    { 0x0046, -1 },  // (First char = [0x0046, F], Second char = [0x003A, :], Kerning dist = -1)
    { 0x0054, -4 },  // (First char = [0x0054, T], Second char = [0x003A, :], Kerning dist = -4)
    { 0x0046,  1 },  // (First char = [0x0046, F], Second char = [0x003F, ?], Kerning dist = 1)
    { 0x0054,  1 },  // (First char = [0x0054, T], Second char = [0x003F, ?], Kerning dist = 1)
    { 0x0046, -2 },  // (First char = [0x0046, F], Second char = [0x0041, A], Kerning dist = -2)
    { 0x0050, -1 },  // (First char = [0x0050, P], Second char = [0x0041, A], Kerning dist = -1)
    { 0x0054, -3 },  // (First char = [0x0054, T], Second char = [0x0041, A], Kerning dist = -3)
    { 0x0054, -1 },  // (First char = [0x0054, T], Second char = [0x0043, C], Kerning dist = -1)
    { 0x0041, -3 },  // (First char = [0x0041, A], Second char = [0x0054, T], Kerning dist = -3)
    { 0x0042, -1 },  // (First char = [0x0042, B], Second char = [0x0054, T], Kerning dist = -1)
    { 0x0046,  1 },  // (First char = [0x0046, F], Second char = [0x0054, T], Kerning dist = 1)
    { 0x004C, -4 },  // (First char = [0x004C, L], Second char = [0x0054, T], Kerning dist = -4)
    { 0x0054, -1 },  // (First char = [0x0054, T], Second char = [0x0054, T], Kerning dist = -1)
    { 0x0065, -3 },  // (First char = [0x0065, e], Second char = [0x0054, T], Kerning dist = -3)
    { 0x0046, -2 },  // (First char = [0x0046, F], Second char = [0x0061, a], Kerning dist = -2)
    { 0x0050, -1 },  // (First char = [0x0050, P], Second char = [0x0061, a], Kerning dist = -1)
    { 0x0054, -5 },  // (First char = [0x0054, T], Second char = [0x0061, a], Kerning dist = -5)
    { 0x0072, -1 },  // (First char = [0x0072, r], Second char = [0x0061, a], Kerning dist = -1)
    { 0x0079, -1 },  // (First char = [0x0079, y], Second char = [0x0061, a], Kerning dist = -1)
    { 0x0046, -1 },  // (First char = [0x0046, F], Second char = [0x0065, e], Kerning dist = -1)
    { 0x0050, -1 },  // (First char = [0x0050, P], Second char = [0x0065, e], Kerning dist = -1)
    { 0x0054, -5 },  // (First char = [0x0054, T], Second char = [0x0065, e], Kerning dist = -5)
    { 0x0054, -4 },  // (First char = [0x0054, T], Second char = [0x0067, g], Kerning dist = -4)
    { 0x0046, -1 },  // (First char = [0x0046, F], Second char = [0x006F, o], Kerning dist = -1)
    { 0x0050, -1 },  // (First char = [0x0050, P], Second char = [0x006F, o], Kerning dist = -1)
    { 0x0054, -5 },  // (First char = [0x0054, T], Second char = [0x006F, o], Kerning dist = -5)
    { 0x0054, -4 },  // (First char = [0x0054, T], Second char = [0x0072, r], Kerning dist = -4)
    { 0x0041, -1 },  // (First char = [0x0041, A], Second char = [0x0077, w], Kerning dist = -1)
    { 0x0054, -4 },  // (First char = [0x0054, T], Second char = [0x0077, w], Kerning dist = -4)
    { 0x0041, -1 },  // (First char = [0x0041, A], Second char = [0x0079, y], Kerning dist = -1)
    { 0x004C, -2 },  // (First char = [0x004C, L], Second char = [0x0079, y], Kerning dist = -2)
    { 0x0054, -4 },  // (First char = [0x0054, T], Second char = [0x0079, y], Kerning dist = -4)
};
