#include <touchgfx/Font.hpp>

FONT_KERNING_LOCATION_FLASH_PRAGMA
KEEP extern const touchgfx::KerningNode kerning_verdana_20_4bpp[] FONT_KERNING_LOCATION_FLASH_ATTRIBUTE = {
    { 0x0046, -1 },  // (First char = [0x0046, F], Second char = [0x0041, A], Kerning dist = -1)
    { 0x0054, -1 },  // (First char = [0x0054, T], Second char = [0x0041, A], Kerning dist = -1)
    { 0x0059, -1 },  // (First char = [0x0059, Y], Second char = [0x0041, A], Kerning dist = -1)
    { 0x004C,  1 },  // (First char = [0x004C, L], Second char = [0x004A, J], Kerning dist = 1)
    { 0x0041, -1 },  // (First char = [0x0041, A], Second char = [0x0054, T], Kerning dist = -1)
    { 0x004C, -1 },  // (First char = [0x004C, L], Second char = [0x0054, T], Kerning dist = -1)
    { 0x0054, -1 },  // (First char = [0x0054, T], Second char = [0x0054, T], Kerning dist = -1)
    { 0x0065, -1 },  // (First char = [0x0065, e], Second char = [0x0054, T], Kerning dist = -1)
    { 0x004C, -1 },  // (First char = [0x004C, L], Second char = [0x0056, V], Kerning dist = -1)
    { 0x0041, -1 },  // (First char = [0x0041, A], Second char = [0x0059, Y], Kerning dist = -1)
    { 0x004C, -1 },  // (First char = [0x004C, L], Second char = [0x0059, Y], Kerning dist = -1)
    { 0x0046, -1 },  // (First char = [0x0046, F], Second char = [0x0061, a], Kerning dist = -1)
    { 0x0054, -2 },  // (First char = [0x0054, T], Second char = [0x0061, a], Kerning dist = -2)
    { 0x0056, -1 },  // (First char = [0x0056, V], Second char = [0x0061, a], Kerning dist = -1)
    { 0x0059, -1 },  // (First char = [0x0059, Y], Second char = [0x0061, a], Kerning dist = -1)
    { 0x0054, -2 },  // (First char = [0x0054, T], Second char = [0x0063, c], Kerning dist = -2)
    { 0x0059, -1 },  // (First char = [0x0059, Y], Second char = [0x0064, d], Kerning dist = -1)
    { 0x004B, -1 },  // (First char = [0x004B, K], Second char = [0x0065, e], Kerning dist = -1)
    { 0x0054, -2 },  // (First char = [0x0054, T], Second char = [0x0065, e], Kerning dist = -2)
    { 0x0056, -1 },  // (First char = [0x0056, V], Second char = [0x0065, e], Kerning dist = -1)
    { 0x0059, -1 },  // (First char = [0x0059, Y], Second char = [0x0065, e], Kerning dist = -1)
    { 0x0054, -2 },  // (First char = [0x0054, T], Second char = [0x0067, g], Kerning dist = -2)
    { 0x0059, -1 },  // (First char = [0x0059, Y], Second char = [0x0067, g], Kerning dist = -1)
    { 0x0059, -1 },  // (First char = [0x0059, Y], Second char = [0x006D, m], Kerning dist = -1)
    { 0x0059, -1 },  // (First char = [0x0059, Y], Second char = [0x006E, n], Kerning dist = -1)
    { 0x004B, -1 },  // (First char = [0x004B, K], Second char = [0x006F, o], Kerning dist = -1)
    { 0x0054, -2 },  // (First char = [0x0054, T], Second char = [0x006F, o], Kerning dist = -2)
    { 0x0056, -1 },  // (First char = [0x0056, V], Second char = [0x006F, o], Kerning dist = -1)
    { 0x0059, -1 },  // (First char = [0x0059, Y], Second char = [0x006F, o], Kerning dist = -1)
    { 0x0059, -1 },  // (First char = [0x0059, Y], Second char = [0x0070, p], Kerning dist = -1)
    { 0x0054, -2 },  // (First char = [0x0054, T], Second char = [0x0072, r], Kerning dist = -2)
    { 0x0059, -1 },  // (First char = [0x0059, Y], Second char = [0x0072, r], Kerning dist = -1)
    { 0x0054, -1 },  // (First char = [0x0054, T], Second char = [0x0073, s], Kerning dist = -1)
    { 0x0059, -1 },  // (First char = [0x0059, Y], Second char = [0x0073, s], Kerning dist = -1)
    { 0x0054, -2 },  // (First char = [0x0054, T], Second char = [0x0075, u], Kerning dist = -2)
    { 0x0059, -1 },  // (First char = [0x0059, Y], Second char = [0x0075, u], Kerning dist = -1)
    { 0x004B, -1 },  // (First char = [0x004B, K], Second char = [0x0076, v], Kerning dist = -1)
    { 0x004C, -1 },  // (First char = [0x004C, L], Second char = [0x0076, v], Kerning dist = -1)
    { 0x0054, -2 },  // (First char = [0x0054, T], Second char = [0x0076, v], Kerning dist = -2)
    { 0x0059, -1 },  // (First char = [0x0059, Y], Second char = [0x0076, v], Kerning dist = -1)
    { 0x004B, -1 },  // (First char = [0x004B, K], Second char = [0x0077, w], Kerning dist = -1)
    { 0x0054, -2 },  // (First char = [0x0054, T], Second char = [0x0077, w], Kerning dist = -2)
    { 0x004B, -1 },  // (First char = [0x004B, K], Second char = [0x0079, y], Kerning dist = -1)
    { 0x004C, -1 },  // (First char = [0x004C, L], Second char = [0x0079, y], Kerning dist = -1)
    { 0x0054, -2 },  // (First char = [0x0054, T], Second char = [0x0079, y], Kerning dist = -2)
    { 0x0056, -1 },  // (First char = [0x0056, V], Second char = [0x0079, y], Kerning dist = -1)
};
