AnsweredAssumed Answered

float rounding Cosmic compiler

Question asked by felix on May 10, 2012
Latest reply on Jun 12, 2012 by felix
Dear all,

I have some strange roundings with float values: 
for example when I write 0.05 in eeprom (calibration parameters) it becomes 0.049999997 when I read It.
0.2     becomes      0,199999988.

I use Cosmic compiler, I tried to change FLT_DIG in float.h but nothing changes.

If someone has a clue please help me.

Many thanks in advance

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