AnsweredAssumed Answered

separating bitmaps from code

Question asked by mark.s on Mar 10, 2015
Latest reply on Mar 11, 2015 by mark.s
Hi All,

I'm on the tail end of a large development for an stm32 using gcc and openocd. As I add more code and bitmaps (for the LCD) I'm finding the load times getting rather long, mainly due to the bitmaps.

I'd therefore like to split them up, so that the bitmaps reside somewhere in a fixed location in flash, seldom downloaded. while the code is stored elsewhere to be reloaded regularly

Does anyone have any ideas on how this could be achieved simply and elegantly? I think it would be possible to effectively have two projects, one converted to binary format rather than elf, then loaded to a specific address. Just wondered if there was a better way of doing it. So far google hasn't thrown up anything obvious

thanks in advance...

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