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STM32F4 Simple Audio Processing Using Record and Playback Example

Question asked by singh.savi on Apr 15, 2014
Latest reply on Apr 15, 2014 by singh.savi
Hey all,

I'm working on a project where I have to process an audio signal in a few different ways. However, I have never done anything of the sort. I have been reading up into how to implement basics such as band pass filters and such in C, but am lost as to how to actually implement it.

I have been using the ST provided Audio Playback and Record example to play a .WAV file from a USB drive. I was going through the "waveplayer.c" file and noticed where the data from the USB is stored into a buffer, and was wondering if I could grab that signal, process it, and then store it into the buffer. The part of the code I am referring to is: 

if(buffer_switch == 0)
      {
        /* Play data from buffer1 */
        Audio_MAL_Play((uint32_t)buffer1, _MAX_SS);
        /* Store data in buffer2 */
        f_read (&fileR, buffer2, _MAX_SS, &BytesRead);
        buffer_switch = 1;
      }
      else
      {
        /* Play data from buffer2 */
        Audio_MAL_Play((uint32_t)buffer2, _MAX_SS);
        /* Store data in buffer1 */
        f_read (&fileR, buffer1, _MAX_SS, &BytesRead);
        buffer_switch = 0;
      }

Could I take the data stored into the buffer, by "f_read", and process it as required before storing it in the buffer? If so, can anyone provide a quick high level example? As I mentioned I've never done anything of this sort before and am stuck as to where to start. If there is a better method, using this example, please explain it to me.

I am using the STM32F4 Discovery board with IAR Embedded Workbench IDE.

Thanks for the help!

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