2025-09-25 2:09 AM
I'm using NemaGFX on the STM32U5G9J-DK2 kit without RTOS and without TouchGFX, which works very well.
I've created lightning-fast graphical widgets on that kit.
Now I have an STM32H7S78-DK and I'm having trouble getting *all* NemaGFX functions to work properly.
Many functions work properly, but the functions that draws filled circles and shapes with rounded corners still have problems. Maybe I'll get it working later.
So I thought TouchGFX might be useful for initializing NemaGFX on this kit, and then using its functions to create my own graphical widgets.
So I created a project with 4.26.0 that only displays a button on the screen to confirm it's running on the target.
Then I looked at the generated code and, to my surprise, no NemaGFX functions were revealed.
Does it actually use GPU2D and NemaGFX? Why isn't it showing up? I'm a bit worried that I can't use the NemaGFX library with TouchGFX.
If that's the case, TouchGFX is useless to me.
How do I use the NemaGFX library within a TouchGFX project?
I want to display my own graphical widgets without the limitations of TouchGFX.
Is that possible?