What causes the touchgfx framework to generate a button cancel event?
We have incorporated a new touchscreen into our product and the button press and release events seem to be generated at the correct times. If I hold my finger on the button I receive a number of cancel events in between the press and release.
I put in some debugging code and verified that my sampleTouch method is returning true and filling in the correct screen coordinates on each call while my finger remains on the button. I can't determine why the cancel events are being generated.
Any guidance you could provide would be appreciated.
