2025-10-15 2:05 AM - edited 2025-10-15 2:11 AM
Hello,
I am a beginner with TouchGFX. I created two screens with a slide transition and found some questions would like to confirm.
1) Text broken
I found that when the B screen transitions to the A screen, the Big Text contains text broken during transition and is recoverable.
CPU frequency = 280MHz (recoverable) (00:00:07, with 0.25 speed)
video link: https://drive.google.com/file/d/1CLOdeWr4uZ_r9ffi9f0Zoa8mLxGHqC14/view?usp=sharing
Contains Black pixels
CPU frequency = 160MHz (irrecoverable)
video link: https://drive.google.com/file/d/1GZGT-tRYJ5CKWq-NUqbRcbQ5Ftn7lW1n/view?usp=drive_link
Text pixels always missing after transition
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2) Animation Storage
According to the instructions, I should set a full-screen size buffer for the animation storage. However, I set the half-buffer since out of RAM resources.
(00:00:03)
video link: https://drive.google.com/file/d/1CLOdeWr4uZ_r9ffi9f0Zoa8mLxGHqC14/view?usp=sharing
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Info:
MCU: STM32H7B3VIT
LTDC: RGB56
LCD: 480 * 640
TouchGFX:
Please let me know if more information is required.
2025-10-15 6:30 AM
Hello @TesterSAM.
Just to confirm a few details at first:
I have never tried to use slide transition with only half of an animation storage buffer allocated, and I do not know if your results are normal in that scenario.
Best regards,
Johan
2025-10-15 11:51 PM
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The Text broken issue persists when using STM32H7B3LI-DK with
Result: Green circle should be (0,0), Red circle = Text broken
Video Link : https://drive.google.com/file/d/1FAWcwHx9w8S6NeeVPPbVY8C7fTd5gpfd/view?usp=drive_link
(00:00:07 - 00:00:08)
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If using Double Buffer in STM32H7B3LI-DK, the Text broken issue get worse
Result:
Video link: https://drive.google.com/file/d/15-Mind9sM58tjA37XuyQ8eQiG7wSqEj3/view?usp=sharing
I only updated the Framebuffer Strategy setting. Is that any missing configuration?
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By the test: