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Is using an animation class more efficient than manually moving an image?

knight_8
Visitor

Hi!

I'm currently working on a game for a st32U5 which is 80 MHz and I don't believe has any H.W. acceleration (right?) and I want to minimize the CPU workload.

I'm currently manually making an image move, by changing the position at 30Hz. I'm considering using an animation class, but I am worried that If I use the animation class it would then move at my touchGFX FPS (60Hz) and cause more CPU workload.

If using an animation is more efficient, then I suppose I won't worry about it.

 

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