2025-11-14 12:19 PM
Hi!
I'm currently working on a game for a st32U5 which is 80 MHz and I don't believe has any H.W. acceleration (right?) and I want to minimize the CPU workload.
I'm currently manually making an image move, by changing the position at 30Hz. I'm considering using an animation class, but I am worried that If I use the animation class it would then move at my touchGFX FPS (60Hz) and cause more CPU workload.
If using an animation is more efficient, then I suppose I won't worry about it.