2025-11-14 12:19 PM
Hi!
I'm currently working on a game for a st32U5 which is 80 MHz and I don't believe has any H.W. acceleration (right?) and I want to minimize the CPU workload.
I'm currently manually making an image move, by changing the position at 30Hz. I'm considering using an animation class, but I am worried that If I use the animation class it would then move at my touchGFX FPS (60Hz) and cause more CPU workload.
If using an animation is more efficient, then I suppose I won't worry about it.
2025-11-18 1:00 AM
Hello @knight_8 ,
Which STM32U5 are you using? For instance, the STM32U5G9ZJ uses Neochrom as accelerator and therefore could suit your technical needs. And yes, I confirm that the animated image widget in TouchGFX Designer is accelerated by the graphic accelerator as described in our documentation. More details about Neochrom can be visible here.
2025-11-20 1:00 PM
Hi Osman thank you for the reply, I am currently using a STM32U585QIIx
2025-12-04 5:53 AM
Hello @knight_8 ,
For STM32U585QIIx, the Chrom-ART Accelerator (DMA2D) is available for enhanced graphic content creation (the NeoChrom (GPU2D) is not available).