2025-09-22 5:45 AM
Hello STM family,
As you know, building a project and trying it rapidly is fast enough at simulator in Touchgfx. However, we can not try every feature in simulator. So, we need to upload it to hardware.
When pixel size is increased, binary file is also became bigger. Uploading that file on hardware takes considerable time.
I wonder that how we can accelerate that time during development period.
Best regards,
Faruk Işıker
2025-09-22 6:43 AM - edited 2025-09-22 6:44 AM
What speeds are you getting? Compare the upload time to the flash programming speed in the datasheet. If it's comparable, there's probably not much you can do to improve it. Perhaps look at the commands the IDE is using to upload code.
2025-09-22 7:09 AM
Assume that binary file is around 15MB. Uploading that binary by using external loader takes around 2 minutes. It is okay when development is done. But during development, when I make small changes, I need to again wait for 2 mins for debugging. So I want to reduce that time somehow.