STM32 MCUs TouchGFX and GUI

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X-CUBE-TOUCHGFX 4.24.2 is out!

TouchGFX 4.24.2 is now out. Please follow this link to download it.Release details: Release date: December 18th, 2023 New TouchGFX Core Features: Added libraries for cortex M55.We're happy to share a new TBS in the TouchGFX Designer based on this co...

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TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

Resolved! Display Refresh

Hello,I have an STM32F469NI display board. The program I wrote runs without errors. The only problem: The display now has to update itself automatically.Can you help me with the settings I need to make? Or do I have to generate that in the code?I wou...

HSchl.1 by Associate II
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Resolved! Issues with TouchGFX 4.13

Hi @Martin KJELDSEN​ First of all I wish you a happy new year. I hope you started well in the new yearI've updated TouchGFX from 4.12.3 to 4.13.0 and I have the following issues:The TouchGFX Generator changes the slashes from \ to / in the paths (e.g...

Marco.R by Senior
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  • 10 replies
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Resolved! from 24 to 16bit

HelloI use STM32F769I-DISCO.Does changing from 24bit to 16bit reduce the load on the CPU?What is 16bit, if 24bit is 100%?Also, can't TouchGFX change 24bit to 16bit?Thank you.

Ebun.1 by Senior
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  • 3 replies
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Resolved! Import Project selection grayed out

I opened an old project that uses TouchGFX and was told I should migrate to a newer version of STM32CubeMX. So I installed 5.6.0 and tried to do an import as directed. BUT the Import Project... selection is grayed out. Now what?

RWeil.1 by Associate II
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  • 1 replies
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