STM32 MCUs TouchGFX and GUI

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TouchGFX Academy launch announcement!

Dear Community, We're excited to announce the creation of the TouchGFX Academy! The TouchGFX Academy is a new place to learn TouchGFX with concrete examples and to find answers to your questions when developing your UI. It includes tutorials of cour...

TouchGFX documentation feedback

We wish to always improve our documentation. The best reviews and critics always come from the people that read it, so we would like to use this post to collect your thoughts and feedbacks. Please share what you like, dislike, what you think is missi...

Share your Custom Widgets!

When creating a UI project, you may need widgets that are not part of the TouchGFX library. To create your own graphical element, the TouchGFX team suggests using the Custom Container approach. Since TouchGFX 4.20 it is possible to export and import ...

Resolved! [SOLVED] TouchGFX engine state flags

Hey!Which function should I use to check if the TouchGFX engine is in "drawing next frame to RAM" state and which one to check if "next frame is ready in RAM"?I got following setup on mikromedia Plus board: STM32F407 -> SSD1963 -> TFT 480x272. TFT co...

VLau by Associate III
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Resolved! Read color value from coordinates.

Greetings,I am trying to read the color value of a pixel in hex form. The motivation behind this is the function available in simulator shortcuts as it states,F1Enables/disables the display of pointer coordinates as well as RGB color of the pixel at ...

A.Qasim by Associate II
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FrameBuffer corrupted (shifted horizontally to the bottom, and the part exceeding appears on top (the frame buffer rotated??) with STM32L4P5

 I need assistance on a problem that we’ve been facing several weeks so far.I state that I do not use freeRTOS and I have a main function with an infinite while where every cycle calls:- MX_TouchGFX_Process() always called- When the screen must be re...