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STM32F429 chromArt Controller question

Gokul_23
Associate

What is meant by watermark concept in chromArt Controller, Whats the application of it can you explain in detail and clearly

1 ACCEPTED SOLUTION

Accepted Solutions
mƎALLEm
ST Employee

Hello,

This is an answer from STM32 Sidekick (I invite you to test it):

mALLEm_0-1766680164875.png

Watermark Concept in Chrom-ART (DMA2D) Controller

The watermark feature in the Chrom-ART (DMA2D) controller of STM32 MCUs allows you to set a programmable interrupt that is triggered when the last pixel of a specified line has been written to the destination memory area. This is configured by setting the line number in the LW[15:0] field of the DMA2D_LWR register. When the transfer reaches this point, the controller raises the TWIF flag and generates an interrupt (if enabled).


Application and Use Cases

1. Synchronizing Partial Screen Updates

  • The watermark interrupt enables the application to process or display data as soon as a certain portion (such as a line or region) of the image is ready, rather than waiting for the entire transfer to complete. This is particularly useful for real-time graphics applications where responsiveness is critical.

2. Double-Buffering and Partial Buffer Updates

  • In double-buffering or when updating only part of a buffer, the system can start processing or displaying the updated region immediately after the watermark is reached. This reduces latency and improves the efficiency of graphics rendering.

3. Coordinating with Other Peripherals or Tasks

  • The watermark interrupt can be used to trigger other operations, such as starting a display refresh or initiating a new DMA transfer for the next region, as soon as the specified line is completed. This enables efficient pipelining and better resource utilization in embedded systems.

Performance and Efficiency Benefits

The watermark feature allows for:

  • Reduced idle times by enabling early processing of data.
  • More granular control over DMA2D operations.
  • Improved system responsiveness by allowing tasks to be triggered before the entire transfer is complete.

Summary

The watermark concept in the Chrom-ART (DMA2D) controller is a programmable interrupt mechanism that enhances performance and flexibility in graphics operations. It is especially valuable for synchronizing partial updates, implementing efficient buffer management, and coordinating complex tasks in real-time embedded graphics applications.

To give better visibility on the answered topics, please click on "Accept as Solution" on the reply which solved your issue or answered your question.

View solution in original post

1 REPLY 1
mƎALLEm
ST Employee

Hello,

This is an answer from STM32 Sidekick (I invite you to test it):

mALLEm_0-1766680164875.png

Watermark Concept in Chrom-ART (DMA2D) Controller

The watermark feature in the Chrom-ART (DMA2D) controller of STM32 MCUs allows you to set a programmable interrupt that is triggered when the last pixel of a specified line has been written to the destination memory area. This is configured by setting the line number in the LW[15:0] field of the DMA2D_LWR register. When the transfer reaches this point, the controller raises the TWIF flag and generates an interrupt (if enabled).


Application and Use Cases

1. Synchronizing Partial Screen Updates

  • The watermark interrupt enables the application to process or display data as soon as a certain portion (such as a line or region) of the image is ready, rather than waiting for the entire transfer to complete. This is particularly useful for real-time graphics applications where responsiveness is critical.

2. Double-Buffering and Partial Buffer Updates

  • In double-buffering or when updating only part of a buffer, the system can start processing or displaying the updated region immediately after the watermark is reached. This reduces latency and improves the efficiency of graphics rendering.

3. Coordinating with Other Peripherals or Tasks

  • The watermark interrupt can be used to trigger other operations, such as starting a display refresh or initiating a new DMA transfer for the next region, as soon as the specified line is completed. This enables efficient pipelining and better resource utilization in embedded systems.

Performance and Efficiency Benefits

The watermark feature allows for:

  • Reduced idle times by enabling early processing of data.
  • More granular control over DMA2D operations.
  • Improved system responsiveness by allowing tasks to be triggered before the entire transfer is complete.

Summary

The watermark concept in the Chrom-ART (DMA2D) controller is a programmable interrupt mechanism that enhances performance and flexibility in graphics operations. It is especially valuable for synchronizing partial updates, implementing efficient buffer management, and coordinating complex tasks in real-time embedded graphics applications.

To give better visibility on the answered topics, please click on "Accept as Solution" on the reply which solved your issue or answered your question.