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How to get TouchGFX Drag Event Delta Value(getDeltaY()) linearly in Hardware as we get in PC Simulator

Balavardhi
Associate II

Hi,

In my Project i have a Texture Mapper to rotate an image(Z axis) with respect to vertical drag. So whenever i get a Drag event interrupt, i am updating the Z axis with respect to the getDeltaY() Value. In PC Simulator i am getting getDeltaY() value linearly and Rotation is very smooth.

But in actual hardware i am not getting getDeltaY() value linearly as similar to PC Simulator.

I have attached an image that shows the drag value in simulator.

Do i need to make any changes to the configuration to get the linear delta value on the hardware?

Thanks and Regards,

Bala

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