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TouchGFX generation in STM32 CubeMX

magicmarmot
Associate II

I have the library installed, the application selected, and the selection under Additional Software X-CUBE-TOUCHGFX... selected and enabled.

However, when I hit Generate Code, none of the TouchGFX folders are created, and the build fails with missing files all related to TouchGFX. How do I get CubeMX to generate these files?

12 REPLIES 12
Karan 123
Senior

Hi,

Which Hardware board you are using ?

Did for install X-CUBE-TouchGFX 4.13.0 ?

If Installed have you select in STM32CubeMX?

Additional Software

   -> STMicroelectronics-X-CUBE-TouchGFX 4.13.0

  -> Graphic Application -> Select

I am attaching as notepad How_to_STM32F746_Discovery_TouchGFX_4.13.0_STM32CubeIDE_1.3.0 not for (STM32 Cube MX).

Hope this Helps..

--

Karan

--

Karan

magicmarmot
Associate II

Hi Karan,

This is a custom board for a client.

I'm following through your instructions, but I'm stuck on step 16. AT step 15 (Click "Generate Code") , there is no TouchGFX code generated. If I create a new blank TouchGFX simulator project, there is no "Test Hardware IDE" icon that I can find.

Sorry, I did find it in the Src folder of the project, but I still don't see a ""Test Hardware IDE" icon.

Hi,

Your Project name may be Different ..

Please check below:

0693W000000WRQKQA4.png

--

Karan

magicmarmot
Associate II

Ah-- you're using the STM32CubeIDE. We're using Keil uVision.

Karan 123
Senior

But I think steps should be almost same ..

Did you able to proceed from Step 15 ?

I'm installing the Cube IDE right now.

Karan 123
Senior

Hope you get success ..

Right ?

--

Karan

Yes, mostly, thank you. I was able to create a TouchGFX application that runs (more or less) on the target hardware. We still have some issues, but I think we're down to a smaller set of problems. 🙂