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TextureMapper - SetupAnimation - endvalue BUG

COSEBE
Associate III

If I create add a texture mapper and want to rotate around Z, I use :

textureMapperImage.setupAnimation(AnimationTextureMapper::Z_ROTATION, 32.767, 200, 20, EasingEquations::linearEaseNone);

Base on this :

https://www.touchgfx.com/documentation/html/classtouchgfx_1_1_animation_texture_mapper_a42439783030c26e2254ed936f5ac9b44.html#a42439783030c26e2254ed936f5ac9b44

endValue is a float

But is this value is more than 32.768, the effect become wrong.

For information, the Z value in designer is 0

Sébastien

1 REPLY 1
Martin KJELDSEN
Chief III

I'm pretty sure we've fixed this in 4.13.0 which is out now!