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own solution for STM32CUBE and TOUCHGFX development?

esalgado1
Associate

hi everyone,

I am working on my own development poject.

My hardware is

A) Microcontroller STM32F469 (configured without SDRAM)

https://www.st.com/en/microcontrollers-microprocessors/stm32f469-479.html

B) Display AMOLED (OSD012A2723-73TS)  

https://www.osddisplays.com/AMOLED.php

I'm tring to work with STM32CUBEMX / TouchGFX / Keil

I have tested two development boards successfully

1)STM32L4R9-discovery (same amoled display)

https://www.st.com/en/evaluation-tools/32l4r9idiscovery.html

2)STMF469-discovery (same microcontroller)

https://www.st.com/en/evaluation-tools/32f469idiscovery.html

with

A) TouchGFx/Visual Studio 

B) STM32CubeMX/Keil/BSP

But I couldn't do a test with the 3 softwares togheter(STM32CUBEMX/TouchGFX/Keil).

After reading a lot in this forum and on the web, I have some questions:

1)Is there any solution similar to the following for the STM32F469-discovery or STM32L4R9-discovery development board?

https://touchgfx.zendesk.com/hc/en-us/articles/360019884752-Configuring-STM32F746G-DISCO

https://touchgfx.zendesk.com/hc/en-us/articles/360020001992-Configuring-STM32F7508-DISCO

https://touchgfx.zendesk.com/hc/en-us/articles/360020208091-Configuring-STM32F769I-DISCO

2) and for my own hardware?

3) Is it necessary to add an EXTERNAL SDRAM to my hardware to use TOUCHGFX?

4)Is there any BSP that i could use in my own hardware, or is it only for development boards?

Thanks in advance.

Emanuel

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