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Rendering optimization

BChod
Associate

Hi,

I am developing a quite complex UI, and I'm struggling a bit with achieving satisfactory frame rates during full screen transitions. My UI consists of a range of controls in the left side of the screen (custom containers), and the main portion is several layers with a texture mapper that scales/rotates an image in front. After a lot of profiling, I have determined the following:

  1. The texture mapper is drawn in many small portions, even though it is completely visible (nothing on top). The amount of draw() calls seems unreasonable to me.
  2. Parts of the widgets beneath the texture mapper are also drawn, even though they are hidden by the texture mapper.

Is this something you could look into?

Also, some kind of media API would be nice!

Regards

Chad Brody

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