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STM32F4 Wave Player

Emmil
Associate II
Posted on March 19, 2014 at 14:08

Hello Forum,

I have been trying to compile the wave player example which came with STM32F4 firmware package. However due to various ifdefs in the code I had problems compiling it. There fore I write my own minimal wave player using the wave data from the example.


#include ''stm32f4_discovery_audio_codec.h''


#define AUDIO_FILE_SZE 990000

#define AUDIO_START_ADDRESS 58


extern uint16_t AUDIO_SAMPLE[];


void EVAL_AUDIO_Error_CallBack (void *pData) {

while (1);

}


void EVAL_AUDIO_TransferComplete_CallBack(uint32_t pBuffer, uint32_t Size) {

}


uint16_t EVAL_AUDIO_GetSampleCallBack(void) {

return 0;

}


uint32_t Codec_TIMEOUT_UserCallback(void) {

return 0;

}


void play_wave (void) {

EVAL_AUDIO_SetAudioInterface (AUDIO_INTERFACE_I2S);


EVAL_AUDIO_Init (OUTPUT_DEVICE_HEADPHONE, 70, I2S_AudioFreq_48k);


EVAL_AUDIO_Play ((uint16_t*)AUDIO_SAMPLE + AUDIO_START_ADDRESS,\

AUDIO_FILE_SZE - AUDIO_START_ADDRESS);

}


void main (void) {

play_wave (); 

while (1);

}

Guess forum what ... , yes, it is not working and I have no clue why. * Used compiler isgcc version 4.8.1 (Sourcery CodeBench Lite 211-33) * During debugging I get no faults, everything ends with a big OK, however without a sound * None of the EVAL_AUDIO callbacks gets called If anyone is willing to help me, I would be grateful. #cs43l22
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